Review: Dungeon Defenders

Most gamers will attest that an entertaining story is one of the most important things to be found within a video game. The way characters interact and change throughout a game can be, well, moving. However, there are some games that simply don’t need to do too much on this front due to addicting gameplay. Trendy Entertainment’s Dungeon Defenders is a great example of how core mechanics can more than make up for the lack of an epic tale.

Dungeon Defenders is a downloadable title (available on XBLA, PSN, and PC) that is one part tower defense and another part RPG. The player is put into the role of one of four classes that most gamers should be familiar with: Apprentice, Huntress, Monk, or Squire. Each class has their own specific abilities that allow them to contribute to the overall task of eliminating all of the monsters that invade the screen. For example, my Apprentice named Akamu is able to cast powerful spells to hit enemies from afar, where my friend’s Squire named Sabyr is able to construct giant barriers to protect us.

The cartoony look and amazing effects in Dungeon Defenders create an entrancing world.

As you conquer each round the number of baddies grows, and the sheer amount of them can become overwhelming. Level designs start out pretty basic, but continue to become more complex as you journey on. Communication is absolutely key when playing Dungeon Defenders; think of it as the Portal 2 of tower defense games. Players must talk during the build phase to protect the almighty Eternia Crystal, as well as when their barriers become damaged. Mana gained from killing opposing forces is used to build and upgrade more barriers.

Even though the task of every level is ultimately the same, Dungeon Defenders still managed to hold my interest throughout my play-through. The way players must work together to take down a horde of enemies is entirely satisfying. Knowing that the success, and demise, of your team depends on how well you work together makes each round exciting. There is also the surprise factor of finding loot that is spread throughout the levels. You’ll find yourself constantly upgrading your equipment and weapons in the middle of rounds.

Your character stats and loot can be found within a series of intuitive menus.

While Dungeon Defenders is an overall great experience, that’s not to say that it is without its flaws. One of my biggest complaints of most RPG titles is that the loot you acquire doesn’t actually change the look of your character. Sure, the weapons do change, and the effects of them are pretty amazing most of time, but the fact remains that other gear doesn’t. The spells that my Apprentice casts are incredible looking, and I just wish that the other gear applied to my character did too. I understand it’s a daunting task for the developers, but I’d gladly do with a smaller pool of gear if it changed my look. That would add to the great sense of player customization that is already seen in the game. Imagine running into players online who are donned in a full purple outfit because it is the rarest of items. You would be pretty impressed!

One smaller complaint is that I feel like the Squire class is a bit overpowered. In an online match, our high level Squire set barriers at most of the major pathways, so there wasn’t much else for the rest of the group to do. He insisted that we sit back untouched by the enemies, which isn’t the most exciting strategy. I feel like the classes could rely on one another more equally.

FINAL THOUGHTS:

Dungeon Defenders packs so much content that is hard to believe it is a downloadable game. The blend of tower defense and RPG elements make for an amazing cooperative experience. An intuitive interface and sexy presentation will help draw in even non-fans of the genre(s). The design is unique enough to set itself apart from other games set in similar worlds. Traditional RPG elements like loot hunting and leveling up will keep players coming back for more… and more. All of the above combine to make Dungeon Defenders a great game that will reward you for venturing through the castle walls for hours to come.

RATING: 9.0/10

Amazing!

Dungeon Defenders is available now on Xbox Live Arcade for 1200 Microsoft Points, and PlayStation Network and PC for $15. You can try the demo, purchase, and queue up your downloads here!

Uncharted 3 Review

Story: Nathan Drake finishes the Uncharted trilogy by truly finding out where Francis Drake went and what he decided to hide from the world for the good of mankind. U3 easily has my favorite story of the three in the series and is very cinematic in its presentation. If I had to compare it to something, I would say it is most like Quantum of Solace with its Fire-Wind-Water-Earth motif. The twists and turns it takes in the actual story were actually pretty surprising and unexpected. If you played U1 and U2 then you need to play U3 and see how it ends.

Score – 10/10

Graphics: Let it be said that Uncharted 3 is a very beautiful game. It’s not to say that it’s perfect as some of the faces look a little . . . “off” during cinematic cutscenes. In-game visuals are very nice with storm-torn seas, winding desert cliffs, and worn-out cities. Rain, water, and fire effects all look good. Character designs are also very detailed. Overall it is a very bright and beautiful game.

Score – 9/10

Sound: The soundtrack itself compliments the game very nicely, though at times it gets masked by gunfire and explosions. If you enjoyed the soundtrack for the first and second Uncharted then you will enjoy this one. Voice-acting is also top notch with all of the cast returning to reprise their roles, along with some new faces to help round out the game. My personal favorite is Claudia Black as Chloe Frazer *wink*

Score – 9/10

Gameplay: Both singleplayer and multiplayer play wonderfully. Singleplayer takes you from fighting through city streets, to shootouts on ships, to riding horses through the desert. Drake is still able to make use of all of his combat and jumping skills to progress through the game, as well as his journal to solve puzzles. U3 does introduce a decoder that Drake uses at certain points in the game, but this happens automatically with no real input from the player. Multiplayer is also a solid part of the game with both competitive and cooperative doing their part very well just as they did for U2.

Score – 9/10

Trophies: Probably the most disappointing thing about the game, though not by much. U1 and U2 had very boring lists consisting of get X amount of kills with Y weapon, collecting treasures, beating it on X difficulty, and doing X things Y amount of times. U3 cuts down on almost all of these with less treasure trophies, less weapon trophies, and a few new trophies thrown in for doing things like hitting people with fish or playing in a swimming pool. Overall it’s a better list than U1 and U2, but it could use improvement. And with inevitable DLC trophies on the way for multiplayer . . . ugh.

Score – 8/10

Final Score: 9/10

Amazing!

BurgerTime World Tour Streaming Event

MonkeyPaw Games today announced a live streaming event to celebrate the launch of BurgerTime World Tour on Xbox Live Arcade. The streams will feature interviews with the developers, as well as burger eating contests. The fun begins at 4PM EST on Justin.tv. More information can be found below.

BurgerTime World Tour Streaming Event Details

  • The global livestreams, hosted seperately by Destructoid.com and PatrickScottPatterson.com will begin at 1PM PST (4PM EST) and feature several exciting events including exclusive interviews with the makers of the re-invented title, new game reveals, competitions pitting famous gaming industry personalities versus the game’s developers and burger eating contests. The livestreams are expected to last into the early evening and can be simultaneously viewed on the PatrickScottPatterson.com portal.
  • Groton, CT gamer Eric Cummings will also be firing up his classic Nintendo Entertainment System and taking aim at the official world record score on the original BurgerTime cartridge for the system.  According to Twin Galaxies, the current BurgerTime world record on the NES version is 225,650, a score Cummings has been able to triple in practice games.
Schedule of Events:
  • 1:00PM PST – Hands-on gameplay and interview with MonkeyPaw Games president John Greiner about retro classics and the reasoning behind the new BurgerTime
  • 2:00PM PST – Online tournament versus Frozen Codebase, the developers of BurgerTime World Tour and exclusive interview with Working Designs’ Victor Ireland
  • 3:00PM PST – Burger-eating contests and live coverage of the World Record Score Attempt for the NES BurgerTime by Eric Cummings.
  • 4:00PM PST – Online competitions versus livestream audience and exclusive game reveal by MonkeyPaw Games
  • 5:00PM PST – Blind taste test for burgers concluded; interviews with famous gaming personalities and limited-edition prize giveaways via the chat